While going through my old art files looking for stuff I could use for skateboard designs I ran into some old screenshots for a demo I was working on almost 5 years ago now. This was probably the high point of the project...right before all investors and publishers shot us down.
So Team Fortress 2 came out with these hats a while ago. They drop randomly while you play the game. The chance of getting one is quite rare. So naturally people used Idlers to cheat their way to a hat. Playing without actually playing.
I've included the introduction to all of the articles so you can choose your area of interest. I'll also briefly comment on the any points in the articles that I find interesting.
I wanted to make sure all you aspiring game developers have heard about the Indie Game Challenge – a game design competition which aims to support the independent games movement by providing game developers the opportunity to showcase their skills, break into the game business and launch their careers to the next level.
Presented by the Academy of Interactive Arts & Sciences (AIAS), GameStop, and The Guildhall at Southern Methodist University, the Challenge offers almost $300,000 in prize monies and scholarships, including a $100,000 grand prize for both the winning professional and non-professional games, and a life-changing opportunity. Finalists will also receive national exposure and be eligible for additional prize money by having their pitch videos posted on GameStop.com and GameStop TV for People’s Choice Award voting.
Back in 2004 I was working for a medical company locally. Unfortunately, while the job was good it put a lot of stress on my back and my hands. I developed carpal tunnel in both of my hands and muscle degeneration in my neck, shoulders, and back. So what was a gamer to do?
The first thing I did was purchase a new mouse and a desk. The desk itself was not special, but it was more ergonomic than my previous desk. I also purchased a ergonomic office chair to go with it. But the mouse was the special part.
In 1994, Square released the third and the last Final Fantasy game for Super Nintendo. Made during a particularly creative period of video game development, Final Fantasy VI remains one of the most popular console RPGs, and a game that granted the genre psychological depth and emotional intensity unseen before.
In a certain sense, Final Fantasy VI continues both the gameplay-oriented tradition of odd-numbered Final Fantasies, and the personal approach of the even-numbered ones. Its flexible gameplay is second only to Final Fantasy V, its non-linearity leaves a lot of room for exploration and discovery, and its story and cast of characters reaches a whole new level of quality. It is hard to decide which aspect of a game is more developed in Final Fantasy VI. Its balance and perfection are of a kind that is hard to find in other games, even among the respresentatives of the same series.