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Christian Game Devs on Bad Games

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Written by Kotaku   
Sunday, 17 July 2011 20:18

Heading north on Interstate 5 toward Newberg, Ore. last week, I wasn't sure what exactly I'd encounter at Christian Game Developers Conference 2011. Would it have a show floor? Would they be showcasing new games? Would there be a Kinect-enabled Bible study game with 1:1 praying-hands control? Is a third sequel to the Left Behind series this community's Half-Life 2: Episode 3, and would we finally see a trailer for it?

 

CGDC 2011

Of course, I saw none of that. I had underestimated what "Christian Game Developers" really means. And what they do.



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Review: Epic Mickey (Wii)

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Written by CCGR   
Wednesday, 22 June 2011 07:36

Like the mesmerizing animated film Fantasia, Epic Mickey puts the perennial Disney character in the shoes of an apprentice to a powerful wizard, equipped with only a magical paint brush.

In typical Mickey fashion, he winds up making a mess, literally.  The wizard has a beautiful painting that Mickey spills paint thinner on causing mayhem in the world it represents.  Inside of this painting is the world of forgotten Disney cartoon characters that are not fond of Mickey’s success.  Mickey gets sucked into this world that is being taken over by a powerful blot who has many minions roaming around that need to be taken care of.



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2011 Speedgame Challenge

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Written by Patrick Frye   
Wednesday, 08 June 2011 07:40

The community has spoken and this years 2011 SpeedGame Challenge will be held from August 1st till August 20th (with judging from Aug 21st till 28th). If you have a CDN account (and you should if you're getting this
email) then you're welcome to join in either with developing your own SpeedGame or being part of the community judging at the end of the event.

Continuing with the vote based community lead direction of this years SpeedGame we're encouraging YOU, CDNers, to submit a verse that will be voted on by the community to be one of the 3 theme verses for this years
SpeedGame!



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Last Updated ( Thursday, 09 June 2011 08:03 )
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Review: Crysis 2

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Written by Patrick Frye   
Thursday, 26 May 2011 10:39

Unlike the previous Crysis entries, you don’t start off in the famous Nanosuit or the elite government agency that uses them. You play a marine named Alcatraz who is being shipped out to New York for a mission that you’re not fully briefed on. En route, you're attacked and the submarine you’re on is sunk by aliens. Barely surviving, you are pulled out of the water by Prophet, the main character from previous Crysis games. It's not long before he gives you his Nanosuit; it’s the only thing that can keep you alive in this new urban battlefield.

Like many games, you start off with a quick tutorial showing you how to crouch, sprint and jump. You’ll also learn about the Nanosuit's capabilities, including the ability to cloak, use heat vision and activate an armor mode. There’s also a tactical visor that can show you the locations of objectives and the closest ammunition stashes. I’m happy to report that the ammo stashes are plentiful in Crysis 2.  My biggest complaint in the original Crysis games is that there was never enough ammo. Grenades are a little harder to come by, so I usually stock up on them.



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Last Updated ( Thursday, 26 May 2011 10:44 )
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Review: Portal 2

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Written by Patrick Frye   
Thursday, 26 May 2011 10:19

After being trapped in cryosleep for decades, Chell, the defiant lab rat of the original Portal game, once again finds herself inside Aperture Science and is woken up by an unfamiliar robot named Wheatley. He will help you escape before the Aperture Science building collapses.  On your way out you’ll stumble upon your trusty portal gun which will help you escape the remains of many test chambers.  Like the previous Portal, you can make inter-connecting portals that allow you to travel between rooms and floors easily.

As you’re making your way out of the depths of Aperture Science you’ll be travelling through the beginnings of Aperture to modern day.  The décor changes as you work your way through the labyrinth.  There are offices with 70’s décor and main frames to the 80’s era with monochrome CRTs and desktop PCs.



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Review: Alan Wake

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Written by CCGR   
Monday, 09 May 2011 14:37

In 1985, Stephen King admitted his reluctance to publish his 1983 novel Pet Cemetary, saying, “I don’t like it. It’s a terrible book … it just spirals down into darkness.” Reading the book revealed a story that told of abject horror, because its themes grappled with love and death, dealing with the nature of grief and mourning. It is not a happy or light book, in other words, but it’s still plenty gripping.

alan wake

Alan Wake, developed by Remedy Entertainment (the acclaimed Finland-based developers of the Max Payne series), finds its inspiration in not only King’s novels, but also King himself.  And like Pet Semetary, Alan Wake spirals into darkness. The story is one of insanity and obsession, and there aren’t any easy answers here, nor should there be. Horror is terrifying because of what isn’t said, not because of the obvious. Sure enough, Remedy’s game leaves a lot of things unanswered, and that’s exactly the way they wanted it. Like the horror novels that it takes its inspiration from (as well as TV shows, like Lost and Twin Peaks), Alan Wake is a game that leaves more questions than it solves, resolving things with an ending that is more opaque than anything else.



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Last Updated ( Thursday, 26 May 2011 09:30 )
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Review: Adam's Venture EP2

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Written by Patrick   
Saturday, 09 April 2011 15:00

Adam Venture is back exploring caverns and solving puzzles in the newest episode from Vertigo Games.

http://www.shabster.org/images/adams.venture2.solomons.secret.pc.jpg

Statistics

Game Title: Adam's Venture Episode 2: Solomon's Secret
Publisher:
Iceberg Interactive
Developer:
Vertigo Games
Systems:
Windows PC
Players:
1 (Story Mode)
Other Features: None

Story

After the earth-shattering events in Eden's caverns, Adam and Evelyn find themselves in a Clairvaux aircraft with a whole lot of explaining to do. Soon, events take a dramatic turn for the worse, and once again Adam finds himself holding the faith of the world in his hands.

And this time, in more ways than he could ever imagine...



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Last Updated ( Thursday, 14 April 2011 07:43 )
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