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XrucifiX Interview: Religion and Gaming

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Written by Paul Harrison   
Wednesday, 25 August 2010 08:15

About a year ago I was contacted by Paul Harrison, a freelance writer for GamesTM, a UK based gaming news site/magazine that's distributed mainly in the UK and Germany, to do a story about religion in games and a bit about XrucifiX. I'm unsure if the article was ever posted, I tried contacting Paul several times after we did the interview, but I haven't heard from him since. If you're reading this Paul; cheers on the great questions, I rather enjoyed the interview.

http://www.freewebs.com/activeh2o/xxlogobanner(1).JPG

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Eternal War had an interest theme of suicide prevention. Can you talk about how that theme fitted into both gaming and religion?

The theme was based on my own personal experiences and personal experiences of friends, acquittances and research done. We wanted a strong action centered title (we love action titles like Doom, Half Life, Call of Duty, etc.) that presented a message of giving people an alternative to killing themselves. I'm not sure why such a heavy theme was settled on, but I felt lead to it. We'll be touching on it again with our next story and then probably down the road as well. Through our limited development knowledge, resources and tools we pulled something off unique within games based on a religious principal and judging from the mail we’ve received it’s had a positive impact on people. To me, that’s all what matters.



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Last Updated ( Sunday, 29 August 2010 17:03 )
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Zelda 2 FPS

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Written by Patrick   
Thursday, 01 July 2010 20:35

Ran into this while browing the net. Someone took the time to recreate in Unity 3D the first section of the old NES game Zelda 2...except as a FPS. Check it out.

Zelda 2 FPS



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Review: Fat Princess Fistful of Cake

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Written by Everyday Gamers   
Wednesday, 19 May 2010 11:44

Fat Princess was a silent hit on the PS3.  It took a “cutesy” art-style and it added some blood and it became a slightly mature multiplayer title. Fat Princess was a PSN title priced at $15.00.

http://www.gx.com.sg/Admin/Storage/Data/UploadedPicture/Blog/News/fatprincess_logo_thumb001.jpg

I was pretty excited for Fat Princess as it had a really cool multiplayer aspect that we’ve never seen before. The main mode is to capture the princess, this is a lot like capture the flag but there is a twist. The twist is that you can feed the princess cake to make her fat, thus making her harder to move.



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Last Updated ( Wednesday, 19 May 2010 11:46 )
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See Soma Games on Intel Visualize This

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Written by Patrick   
Wednesday, 19 May 2010 10:43

Today at 11:30 am PST (I know, we're all last minute here...) Chris Skaggs will be appearing on the Intel Software Network show "Visualize This" with Arti Gupta. This show has been steadily growing in popularity and influence as Intel continues to throw a lot of muscle behind their Atom processor and the App Up Center. Come watch the interview live at http://software.intel.com/en-us/articles/visualize-this/ and I think you can log in and ask questions. Let's blow their servers out with a ton of Soma friends. :)

Some other things on the horizon include a presentation at the Vancouver Christian Chamber of Commerce on Friday the 21st and maybe (details still fleshing out) we'll be in Taipei on June 2 for Computex.

The ball continues to gather speed here and as always, we are very aware of the fact that our success hinges on folks like you who have backed us up, spread our message to your spheres, and held us up in your prayers. We never take that for granted - thank you.



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The Humble Indie Bundle

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Written by Patrick   
Thursday, 13 May 2010 11:48

This is an awesome pay-what-you-want indie video game / charity promotion that we are trying out. Please watch this video to find out what it's all about, or read on!

Get Adobe Flash player

Pay What You Want

Basically we're taking 5 classic indie games: World of Goo, Aquaria, Gish, Lugaru HD and Penumbra Overture and bundling them in a pay-what-you-want sale. Please remember though, we're just humble indie developers and the more you contribute, the easier it will be for us to make awesome games in the future.



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Soulwake - Sword of the Spirit

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Written by Patrick   
Thursday, 13 May 2010 11:22

Soulwake - Sword of the Spirit is being developed by an indie game developer over on ChristianDevs.com. It's going to be in the retro ABS (action battle system) style. Basically you run around and fight the monsters in real-time.

soulwake

The current battle system he's using in the screenshots is a turn-based battle system, where the sprites are (mostly) static on the screen you take your time and fight the monsters using commands. Most old school NES/SNES RPGs are like this. Zelda 1 for the NES used the action battle system (ABS) style.



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Left Behind Games Becomes Publisher

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Written by Patrick   
Thursday, 13 May 2010 11:10

Left Behind Games Inc. (OTC: LFBG) a leading publisher of Christian video games, today announced some of the additions to its product line being developed for the 2010 holiday season as well as for Easter 2011. New games include Charlie Church Mouse: Bible Adventures 3D, LEFT BEHIND 3: Rise of the Antichrist, King Solomon's Bible Trivia and a sing-a-long Christian music game yet to be named. Recent agreements with LifeLine Studios and Cloud 9 Games have paved the way for these new developments.

Charlie Church Mouse: Bible Adventures 3D creates a new world, similar to a virtual amusement park, where gamers will be able to visit various "Stories from the Bible." LEFT BEHIND 3: Rise of the Antichrist, will have advanced graphics and playability in the real-time strategy category. Hopefully, it will follow in the footsteps of LEFT BEHIND: Eternal Forces, which became the most widely distributed Christian game in history. King Solomon's Bible Trivia and the new sing-a-long Christian music games will benefit from the technology already developed by Cloud 9 Games for their previously published Solomon Says Trivia and Heavenly Harmony Gold games.


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